of principles, patterns & wanton code play
Sometimes you really want to operate a swarm of objects the exact same way that you’d operate a single instance
When memory matters (and it kinda matters everywhere), the flyweight pattern is super… fly! It’s used way more often than
Listen to this description of the Bridge Pattern: [Its purpose is to] decouple an abstraction from its implementation so that
The Adapter pattern pretty much does what you’d expect. It’s easy to remember. It’s easy to implement. But can it
What do you do when a long list of conditionals know too much about the objects they’re trying to access?
A compendious (and thunky!) introduction to the Command Pattern.
What is the most expressive, concise, functional way to learn design patterns? Compendious Thunks, of course! With… Dart?