Series one will cover a total of 7 design patterns, each with 4-5 screencasts. Included will be Command, The Chain of Responsibility, Visitor, Flyweight, and more! Start watching now:
When memory matters (and it kinda matters everywhere), the flyweight pattern is super… fly! It’s used way more often than
Friends are amazing. They’re a good thing in code too. But it’s easy to get too much of a good
At first blush, it might seem like an iterator can solve the same problem that the Visitor Pattern solves. But
The visitor pattern works best with mature, stable object structures. But since those rarely exist, let’s look at making the
The answer to that question can get a little intense. Well, no, not really, but it definitely makes for some
It’s easy to add new operations with the Visitor Pattern. How easy? Can I add 2 in a single, compendious
Object structures tend to mimic life. Which is to say, that they’re a complete mess. But thanks to the Visitor
You can get pretty creative with implementors in the Bridge Pattern. We’ve already seen some examples of that, but swapping
Once you have solid separation of abstraction and implementation with the bridge pattern, it’s time to exploit. In this episode,
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