Series one will cover a total of 7 design patterns, each with 4-5 screencasts. Included will be Command, The Chain of Responsibility, Visitor, Flyweight, and more! Start watching now:
What makes a composite? Is it a list? Is it even a real composite if you use something besides a
The Composite Pattern makes for all kinds of easy in code. But as code evolves, guard against veering from the
How much should composite and component share? Pretty much everything, it turns out. Just watch out for some potential consequences
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Composing is built into the Composite Pattern name. But it goes a bit beyond composing simple composites of composites. We
Sometimes you really want to operate a swarm of objects the exact same way that you’d operate a single instance
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Minimizing the amount of information traveling between context code and the Flyweight is the name of the game. How we
The key concept in the Flyweight Pattern depends on what the heck “extrinsic” means. To figure that out, let’s first