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Series 1

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Series one will cover a total of 7 design patterns, each with 4-5 screencasts. Included will be Command, The Chain of Responsibility, Visitor, Flyweight, and more! Start watching now:

Maximum Composite
chris | 20 March

How much should composite and component share? Pretty much everything, it turns out. Just watch out for some potential consequences

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Parental Composites
chris | 3 March

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Composite Hierarchies
chris | 18 February

Composing is built into the Composite Pattern name. But it goes a bit beyond composing simple composites of composites. We

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Composite Pattern Intro
chris | 14 February

Sometimes you really want to operate a swarm of objects the exact same way that you’d operate a single instance

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Unshared Flyweights
chris | 9 February

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Sharing Data Structures in the Flyweight
chris | 30 January

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Flyweight Flow
chris | 27 January

Minimizing the amount of information traveling between context code and the Flyweight is the name of the game. How we

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Simple Flyweight Communication
chris | 20 January

The key concept in the Flyweight Pattern depends on what the heck “extrinsic” means. To figure that out, let’s first

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Flyweight Intro
chris | 14 January

When memory matters (and it kinda matters everywhere), the flyweight pattern is super… fly! It’s used way more often than

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When Visitors Get Too Friendly
chris | 10 January

Friends are amazing. They’re a good thing in code too. But it’s easy to get too much of a good

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